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A deadly ninja with high crit

The Assassin is a Hero who becomes available when you have a level 15 Rogue in your roster.

Note that if you class change your last 15+ Rogue to Assassin, you won't be able to hire Assassins/class-change other heroes to Assassin.

The Role of the Assassin
Physical attack (Atk) damage dealer. The Assassin is very similar to the Rogue. He has slightly lower physical damage in exchange for higher accuracy and 5 additional starting Crit. Like with other butt accuracy Heroes, the Assassin can obtain the base accuracy requirement easier, allowing them to equip higher damage gear to make up for the lower damage.

Hero Stats
Stat Starting Stat Stat Increase Per Level Stat Modifier Level 50
Hp 90 8 490
Atk 5 0.5 3 per Str 30
Matk 1 0.1 1 per Int 6
Acc 2 0.6 6 per Dex 32
Crit 10 0.2 20
Def 9 0.5 34
Mdef 8 0.4 28

Hero Stats after Asension
Stat Starting Stat Stat Increase Per Level Stat Modifier Level 50
Hp 90 12 690
Atk 5 1 5 per Str 55
Matk 1 0.2 1 per Int 11
Acc 2 1.2 7 per Dex 62
Crit 10 0.4 30
Def 9 1 59
Mdef 8 0.8 48

Hero Stats after Asension
Stat Starting Stat Stat Increase Per Level Stat Modifier Level 60
Hp 90 16 1050
Atk 5 1.6 7 per Str 101
Matk 1 0.3 1 per Int 19
Acc 2 1.8 10 per Dex 110
Crit 10 0.7 52
Def 9 1.5 99
Mdef 8 1.2 80


Abilities (unlocked at level 10)

Passive Abilities
Name Effect
Might
Keen Eye Passively increases Acc by 10%.
Spell critical eye
Critical Eye Passively increases Crit chance by 12%.
Spell critical eye
Critical Strike Passively increases Crit damage by 35%.
Skills
Level to Unlock Name Description Ap Cost
Spell might
10 Basic Deals 1x Atk & 1x Matk as damage. 0
Spell kidney shot
10 Kidney Shot Deals 1.45x Acc as Physical damage. 3
Spell critical eye
15 Expose Weakness Deal 1.4x Acc as Physical damage, increases Party's Crit chance by 25% for 2 turns. 4
Spell puncture
20 Puncture Deals 1.1x Acc as True Damage (Ignore Def) 6
Spell evade
25 Evade Evades the next Attack Taking 78% less damage. 9
Spell stab
30 Fatal Stab Deals 2.3x Acc as damage with an additional 100% Crit Dmg 8
Spell puncture
40 Puncture II Deals 1.7x Acc as True Damage (Ignore Def) 9
Spell puncture
51 Mortal Wound Deals 2.3x Acc as damage. Target will take 25% more Dmg for 1 Turn. 8
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