A deadly ninja with high crit

The Assassin is a Hero who becomes available when you have a level 15 Rogue in your roster.

Note that if you class change your last 15+ Rogue to Assassin, you won't be able to hire Assassins/class-change other heroes to Assassin.

The Role of the Assassin
Physical attack (Acc) damage or True Damage dealer. The Assassin is very similar to the Rogue. It's the only in-game class that uses only Acc as their offensive coefficient. Like Rogue, Assassin can serve as either physical damage dealer or TD dealer. Since he wants to equip a gear giving him Acc stat, he can have trouble getting though early game, therefore he should be purchased later on, when he can transition out of it faster. In mid-to-end game his damage potential is comparable with top damage dealers. As most of gear providing accuracy have the same def:mdef ratio, and his ability to majorly negate hard-hitting single attacks, he can successfully serve as a universal frontliner.

Hero Stats
Stat Starting Stat Stat Increase Per Level Stat Modifier Level 50
Hp 90 8 490
Atk 5 0.5 3 per Str 30
Matk 1 0.1 1 per Int 6
Acc 2 0.6 6 per Dex 32
Crit 10 0.2 20
Def 9 0.5 34
Mdef 8 0.4 28

Hero Stats after Asension
Stat Starting Stat Stat Increase Per Level Stat Modifier Level 50
Hp 90 12 690
Atk 5 1 5 per Str 55
Matk 1 0.2 1 per Int 11
Acc 2 1.2 7 per Dex 62
Crit 10 0.4 30
Def 9 1 59
Mdef 8 0.8 48

Hero Stats after Asension
Stat Starting Stat Stat Increase Per Level Stat Modifier Level 60
Hp 90 16 1050
Atk 5 1.6 7 per Str 101
Matk 1 0.3 1 per Int 19
Acc 2 1.8 10 per Dex 110
Crit 10 0.7 52
Def 9 1.5 99
Mdef 8 1.2 80


Abilities (unlocked at level 10)

Passive Abilities
Name Effect
Might.png
Keen Eye Passively increases Acc by 10%.
Spell critical eye.png
Critical Eye Passively increases Crit chance by 12%.
Spell critical eye.png
Critical Strike Passively increases Crit damage by 35%.
Skills
Level to Unlock Name Description Ap Cost
Spell might.png
10 Basic Deals 1x Atk & 1x Matk as damage. 0
Spell kidney shot.png
10 Kidney Shot Deals 1.45x Acc as Physical damage. 3
Spell critical eye.png
15 Expose Weakness Deal 1.4x Acc as Physical damage, increases Party's Crit chance by 25% for 2 turns. 4
Spell puncture.png
20 Puncture Deals 1.1x Acc as True Damage (Ignore Def) 6
Spell evade.png
25 Evade Evades the next Attack Taking 78% less damage. 9
Spell stab.png
30 Fatal Stab Deals 2.3x Acc as damage with an additional 100% Crit Dmg 8
Spell puncture.png
40 Puncture II Deals 1.7x Acc as True Damage (Ignore Def) 9
Spell puncture.png
51 Mortal Wound Deals 2.3x Acc as damage. Target will take 25% more Dmg for 1 Turn. 8
Community content is available under CC-BY-SA unless otherwise noted.