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A deadly ninja with high crit

The Assassin is a Hero who becomes available when you have a level 15 Rogue in your roster.

Note that if you class change your last 15+ Rogue to Assassin, you won't be hire Assassins or class-change other heroes to Assassin.

The Role of the Assassin
Physical attack (Atk) damage dealer. The Assassin is very similar to the Rogue. He has slightly lower physical damage in exchange for higher accuracy and 5 additional starting Crit. Like with other high accuracy Heroes, the Assassin can obtain the base accuracy requirement easier, allowing them to equip higher damage gear to make up for the lower damage.

Hero Stats
Stat Starting Stat Stat Increase Per Level Stat Modifier Level 50
Hp 90 8 490
Atk 5 0.5 3 per Str 30
Matk 1 0.1 1 per Int 6
Acc 2 0.6 6 per Dex 32
Crit 10 0.2 20
Def 9 0.5 34
Mdef 8 0.4 28

Hero Stats after Asension
Stat Starting Stat Stat Increase Per Level Stat Modifier Level 50
Hp 90 12 690
Atk 5 1 5 per Str 55
Matk 1 0.2 1 per Int 11
Acc 2 1.2 7 per Dex 62
Crit 10 0.4 30
Def 9 1 59
Mdef 8 0.8 48

Hero Stats after Asension
Stat Starting Stat Stat Increase Per Level Stat Modifier Level 60
Hp 90 16 1050
Atk 5 1.6 7 per Str 101
Matk 1 0.3 1 per Int 19
Acc 2 1.8 10 per Dex 110
Crit 10 0.7 52
Def 9 1.5 99
Mdef 8 1.2 80


Abilities (unlocked at level 10)

Passive Abilities
Name Effect
Might
Keen Eye Passively increases Acc by 10%.
Spell critical eye
Critical Eye[1] Passively increases Crit chance by 12%.
Spell critical eye
Critical Strike Passively increases Crit damage by 35%.
  1. Critical Eye increases Crit chance by 30%
Skills
Level to Unlock Name Description Can Crit Ap Cost
Spell might
10 Basic Deals 1x Atk & 1x Matk damage. Yes 0
Spell kidney shot
10 Kidney Shot Deals 1.6x Acc as Physical damage (Atk). Yes 4
Spell stab
15 Stab Deals 1.2x Atk damage with Crit Damage +50%. Yes 5
Spell puncture
20 Puncture Deals 1.1x Acc as True Damage.[1] No 6
Spell evade
25 Evade Evades the next Attack Taking 75% less damage. No 9
Spell stab
30 Stab II Deals 2.3x Atk damage with Crit Dmg +100%. Yes 8
Spell puncture
40 Puncture II Deals 1.7x Acc as True Damage.[2] No 9
  1. $ True damage = 1.1 \times Acc $.
  2. $ True damage = 1.7 \times Acc $.

True Damage ignores defence.

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